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Diablo 3 review 2017
Diablo 3 review 2017






But it really does underline how much less interesting loot has become in Diablo 3. In practical terms, I realise I won't often need my weapon with all these powerful, no-cost skills to choose from.And now your other skill is in the wrong slot. But you can't use it yet, because skills have to cool down after you change them around. Good news, I've found a way! Bad news: you have to turn of the skill category restrictions, then put a skill you already have equipped into the wrong category for it, and the old slot will default to 'attack'.I have a bow in my hand and no way to fire it. But if I'm using Charged Bolt and Frost Nova, neither of those skills can hit something far away. If you're using Magic Missile, it's not too much of a problem: that does 110% weapon damage and costs no energy. Case in point: how do I, er, attack with my weapon? I could do it at level 1, but now that both my slots have skills in them, I have no 'attack' ability to put anywhere.You can turn off this restriction, but it still presents your skills as if they're in these mutually exclusive categories. They've tried to make it simpler for new players by telling you which slots you should put certain skills in, but they've done it in a way that makes it hard to get an overview of what you have access to. Even as someone who played the beta 10 times, I find the mess of different windows, menus and categories bewildering at times. Frost Beam! I get Frost Beam almost immediately! This was a high level skill in the beta, one I never earned, and it's as frosty and beamy as I could have hoped.








Diablo 3 review 2017